Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Wanderers are outcasts from Arendian society, haveing disgraced either themselves or their families. They now seek to regain their honour by wandering the land and killing all who are dishonourable or evil. Often these include other wanderers who have given up on this quest as these men are dead to most Arendians because of their crimes and lack of remorse for them. However, despite this, untill they are considered to have regained their honour they are scorned and mocked by all, never to their faces, for they are famous for their short tempers and deadliness with any blade, but always behind their backs.
Of course, although they, like all Arendians, are obsessed with the honour that they are trying to regain, this hasn't stopped them from learning a few dirty tricks along the way. Wanderers are adept at knife throwing, and have been known to kill men fifty feet away in one snake like movement and flick of the wrist.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | Swordsman |
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Advances to: | Hero |
Cost: | 32 |
HP: | 42 |
Movement: | 6 |
XP: | 100 |
Level: | 2 |
Alignment: | lawful |
ID | Arendian Wanderer |
Abilities: | skirmisher |
sword blade | 6 - 5 melee | ||
throwing knives pierce | 6 - 3 ranged |
Resistances: | |
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blade | -30% |
pierce | -20% |
impact | -20% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 50% |
Coastal Reef | - | 100% |
Deep Water | 99 | 30% |
Flat | 1 | 60% |
Forest | 2 | 70% |
Frozen | 2 | 40% |
Hills | 2 | 70% |
Impassable | 99 | 50% |
Mountains | 3 | 70% |
Mushroom Grove | 2 | 70% |
Sand | 2 | 40% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |